Michelle Fabienne Bieger

by Michelle Fabienne Bieger

Lesson

2. Creativity of, around, and with AI

In our last lesson, we explored the meaning of artificial intelligence, and identified several types of intelligence that we humans have evolved, and that we might wish to impart upon an algorithm or machine. In this lesson, we will narrow in on one of these intelligences: the ability or skill to be creative.

Creativity is the part of humanity that is difficult to quantify, difficult to separate out from the rest of the human experience in a clear and logical way. What is creativity? Can we reasonably extract whatever mysterious thing that it is--the seemingly random firing of synapses and neurons that sparks a new idea, strings together a sentence, changes the brushstroke just so--and condense it to an algorithm, feed it with zeros and ones to a computer? In this lesson section we will be framing the context of what art is, and how it has developed in conjunction with technology, from the very beginning of human history.

We then explore how generative AI is challenging the current mainstream art world, and develop questions to help challenge our perception of art and creativity.

Human experience and creativity


The human experience with creativity is bound tightly with our evolution. Origin myths such as Prometheus stealing fire from Mount Olympus to bring to humanity, or the god Khnum crafting us out of clay, demonstrates how ancient cultures revered the act of creativity and reflects the awe they held for creative thinking and acts, which were necessary for our survival and the building of civilisation.

The oldest known cave painting, in Borneo, is over 40,000--potentially even 52,000--years old. These cave paintings, which might seem simplistic compared to, say, the CGI artistry of Avenger's Endgame, are in fact rich repositories of information and capture the creativity efforts of early humans. Some theories have arisen suggesting that, in some locations, they act as a library of agricultural information, such as the fertility cycles of important prey. Other studies suggest that the paintings were placed and drawn so as to appear animated when in the light of a fire, a cinematic experience for the prehistoric age.

Oral storytelling also thrived from the very beginning of humanity. Much of our knowledge of the ancient world has indeed been lost because of the enduring nature of oral storytelling throughout many of the world's cultures. Examples include the story of the Trojan war, and the soldiers that dealt with the repercussions of it afterwards--The Iliad and The Odyssey, preserved only due to transcription by the mysterious literary figure Homer (who may be one person or many). Music, too, thrived. In Slovenia, a 60,000 year old Neanderthalian flute has been found, and instruments ranging from lyres to harps to lutes to water-organs to flutes have been found around the world.

Across the world, humans: painted, sculpted, sung and played instruments, told and wrote stories, performed, danced, and dreamed of architecture throughout ancient history.

Technology also always had a role to play in our creativity. Those meticulous painters of the caves were limited by the tools at their disposal, just as oral storytellers were limited by their respective culture's ideas and abilities surrounding literacy. As cultures evolved, so did ideas about literacy, with the majority of cultures thinking more about preserving their stories, be that through developing alphabet or permanently altering edifices to record information. The ability to paint evolved too, with an increasing number of dyes being developed to create colours, canvases becoming hardier and more structured, and so on.

In the Western world, a significant technological milestone was reached in the 1440s with the invention of the printing press by Johannes Gutenberg. This radically changed the landscape of the literary world, democratising access to information and allowing for other types of literature to evolve, as no longer were books only available to wealthy patrons who typically were illuminating Bible manuscripts. Another big technological milestone is the invention of the photographic camera (interestingly, and pertinent to our above discussion--cameras have been theorised about, and some rudimentary forms engineered, since ancient history). Whilst these technologies are generally considered, on the whole, in a positive light today, there were backlashes and drawbacks at the time. The printing press threatened the power structures of the time, and the increased literacy it fostered also stoked fires of social revolution that threatened stability in Europe. The camera, similarly, evoked vocal criticism from some artists; for example, Charles Baudelaire, poet and critic, wrote:

...I am convinced that the ill-applied developments of photography, like all other purely material developments of progress, have contrib­uted much to the impoverishment of the French artistic genius, which is already so scarce.

Yet photography did allow for the expansion of new forms of artistry. There was economic upheaval involved in this process, as patronage from aristocrats withered, the wealthy no longer obligated to pay for portraiture (though the development of portrait photography is not the sole reason for the slow dissipation of patronage). Those artists who were able to survive this upheaval (typically due to being wealthy themselves), were able to break free of realism, and explore fantasy and mythological themes. This paved the way for Impressionism, which emphasised the feeling a painting was able to express rather than portraying a strictly realistic landscape or individuals.

Push and pull: technology and creativity


We can see even from this example that what gets called art, and what doesn't, is a discussion very familiar to the art world. The Western art community has grappled with questions of patriarchy, sexism, classism, and racism in dealing with this topic, and extensive research and discourse in this community already exists to critically examine the hegemonies and structures that exist within said community. Thus, the computer science field has much to learn from art communities.

We pull now from a case study based on the works of one of digilab's own: artist and software engineer Dr Freddy Wordingham.

Handmade acrylic painting of an astronaut in the traditional white suit lying against a field of flowers.

Figure 1. Handmade acrylic painting of an astronaut in the traditional white suit lying against a field of flowers.

Made from a simulation, a computer-drawn image of an astronaut in the traditional white suit lying against a multi-coloured funky backdrop.

Figure 2. Made from a simulation, a computer-drawn image of an astronaut in the traditional white suit lying against a multi-coloured funky backdrop.

Generated using MidJourney, a line-drawing-like image of a multi-coloured planetary system.

Figure 3. Generated using MidJourney, a line-drawing-like image of a multi-coloured planetary system.

Each of these images successively has more and more technology included in their creation--but at what point does this cross the line into not being art, if at all?

Part of the ethical discourse that we are experiencing live, in front of us, as these generative AI tools take over the landscape in front of us, is this discussion of whether it counts as art or not. This can be see in recent decisions, such as the Colorado State Fair awarding an art prize to a Midjourney-generated piece. The artist clearly labelled the use of Midjourney, but nevertheless experienced quite a backlash as other artists questioned the level of work and the nature of the creative process that goes in to creating a piece with Midjourney versus drawing (digitally or otherwise) a painting wholly themselves. Another recent example is more legislative--the United States Copyright Office has repeatedly rejected copyright protection for Stpehen Thaler's AI creation, entitled A Recent Entrance to Paradise. The ruling cited a lack of human authorship as the core reasoning. This implication is wide-ranging, particularly as we experience increasing number of strikes across creative industries. If you cannot copyright protect AI-generated content, will that be the prevailing factor behind entertainment companies protecting the rights of writers and actors, which can be copyrighted?

This echoes decisions made across publications such as the academic research journal Nature and the UK news outlet The Guardian, both of whom have updated their editorial standards to indicate that AI-generated output cannot claim authorship, and instead reserves authorship exclusively for humans.

Of course, these conversations are boundaried by the current limits of technology. There is yet to be algorithm that has indisputably, with peer-review, been able to demonstrate the passing of the tests that we have constructed for self-awareness. Once we do, we must further confront the prospect of defining humanity.

Questions to ask of ourselves and society


Art has had many definitions over the years, ever since humanity has gathered the first animal hair to create paintbrushes, or invented tales around the hearth fire. We even often describe machines and mathematics beautiful.

Pure mathematics is, in its own way, the poetry of logical ideas. --Albert Einstein

However, we tend to use these tools to replicate or simulate us, and our behaviour. These are separate motivations to art, which is typically an expression of inspiration or self-discovery, exploring the artist's self-awareness and their relation (coloured by their experiences) to the subject of the art. Thus can machines never create until they themselves have self-awareness, and the ability to make artistic decisions (or indeed: choose not to be artists)?

If we can bestow authorship on to an algorithm or a machine--what does that mean about what it means to be human?

How can we protect the livelihood and creative processes of humans if algorithmically produced content is going to replace film, art, writing, and music ventures? What levels of transparency are required in the case of generative AI--is labelling sufficient to protect consumer discretion?

If you received nothing but algorithmically generated emails all day--would you be more or less motivated to go to work? Why or why not?

Finally, if you are interested in detecting whether your work has been included in AI algorithms, there is some ability to capture this with Have I Been Trained? and to combat the inclusion of your art work, if desired, with Glaze. For websites or writing work, Neil Clarke's blog provides some details on how to prevent AI bots from scraping data.

📚 Recommended reading or viewing for this lesson
  • The Mystery AI Hype Theater, from the DAIR Institute, episode on "AI art": Is AI Art Actually "Art"?. You might remember the name Emily Bender from our previous lesson, "The Interplay Between ML, AI, and AGI"--she is one of the authors of the Stochastic Parrots research paper we discussed in that lesson's recommended reading or viewing. In this podcast episode, which she hosts with Alex Hanna, they are joined by experts in philosophy, fine arts, and creative computer vision technologies. As you listen to the discussions, are there any particular points of interest for you? What argument or point brought up did you fervently disagree with? What did you fervently agree with? How did your perception of "AI art" change? Further to the discussions from lesson one, what term do you think these images should be described with--are you of the mind, like Dr Flowers, to call such generated images as "algorithmically produced images"? Why or why not?
  • In the above video, two articles listed in the description were only briefly mentioned. Read either Cave and Dihal's 2020 research paper on The Whiteness of AI or Marco Donnarumma's thoughts on how AI Art Is Soft Propaganda for the Global North. Were there any perspectives brought that you hadn't considered before? Please remember, when discussing, the privileges from which you might benefit from within your community, and how that may or may not have coloured your lived experiences with a certain point-of-view. (For more information on this, including self-reflection prompts to help distinguish your positionality in your communities, see The Turing Way Guide for Ethical Research.) Donnarumma presents in his article concern regarding "...the propagation of the idea that creativity can be isolated from embodiment, relations, and socio-cultural contexts so as to be statistically modeled." Do you agree that creativity can be statistically modelled (and thus replicated by an algorithm)? What is different, if anything between our human creativity and creativity that is stochastically modelled? How might differing positionalities between AI tool user and AI tool (in so much as AI tools have positionalities--see Cave and Dihal's 2020 research paper for more on this) prevent or prohibit the full capabilities of creativity being experienced when using AI tools?
  • As mentioned in our interview with Sandra Finch 2023 winner and PhD candidate Beth Staples, her work can be found on Instagram at beth.staples.paints and she can be contacted for commissions at beth.staples.paints@gmail.com.
Questions to discuss
  • Compare and contrast the effects of the Gutenberg Press or the development of the photographic camera compared to say, a generative AI tool such as ChatGPT. The democratisation of the written word after the 1450s led to the Age of Enlightenment, but also sparked revolutions against authorities at the time--for example, in Martin Luther establishing a counter religion to that of the Roman Catholic church which dominated the political and religious landsacpe in Europe at the time. Do the current AI tools to hand similarly disrupt the power dynamics at play in our society, or do they further entrench inequalities? Why or why not?
  • Consider the words of Charles Baudelaire. Are generative AI tools "purely material developments of progress"? Are we facing an "impoverishment" of artistic genius? How does compare to the mentioned collector's market versus a decorative market from our interview with artist Beth Staples? (If you are looking to reference the Robert Downey Jr quotes mentioned, please refer to the New York Times profile he was interviewed in.)

Recommended books and longer reads:

We recommend either utilising a public library to access these books, or, if buying online, using Bookshop.org, which supports independent bookshops. Some books can also be accessed with JSTOR, if you have access to an educational license through a school, university, or research organisation.

  • The Creativity Code: How AI is Learning to Write, Paint and Think by Marcus Du Sautoy. This book, written by University of Oxford mathematician and professor, examines how machine learning algorithms advanced from playing simple video games all the way to winning games of the incredibly complex Go against masters of the game. Sautoy engages with complex questions about creativity, and embraces the interdisciplinary nature of book's subject--never do you feel he is deriding the value of artists or assumes pretensions about his ability to contribute to the world of fine art, literature, and music.